Programming Update
Hack Off » Devlog
On this video we showcase the base game mechanics:
The player can dash through thin walls (Black Wall);
The player can dash to kill an enemy (Pink Rectangle);
The player can dash to the right, left up and diagonals;
Should the player dash inside a wall, they will suffocate and die:
Should the player get hit by the enemy, they will die;
Should the player touch or dash into a firewall (Red Wall), they will die.
We also built a checkpoint system.
Get Hack Off
Hack Off
Saving a simulation from destruction with a "dashing" personality.
Status | Prototype |
Author | SoulDrunk |
Genre | Action, Adventure, Platformer, Simulation |
Tags | 2D, Fast-Paced, Short, Singleplayer |
Accessibility | One button, Textless |
More posts
- Prototype Released!Jun 10, 2021
- Making mapsMay 06, 2021
- Background ConceptsApr 28, 2021
- Character IntroductionApr 28, 2021
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