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Devlog

  • Prototype Released!
    June 10, 2021 by SoulDrunk#Released, #Prototype, #Hack off
    The prototype is now released and fully playable. Despite being short, it'll be worth while! We hope you have fun!... Continue reading
  • Programming Update
    May 12, 2021 by SoulDrunk#2D Platformer, #Programming
    On this video we showcase the base game mechanics: The player can dash through thin walls (Black Wall); The player can dash to kill an enemy (Pink Rectangle); The player can dash to the right, left up... Continue reading
  • Making maps
    May 06, 2021 by SoulDrunk#update, #map design, #concept, #conceptualization
    Showing off map concepts is a little tricky because we cannot show a lot of them without spoiling what could be the entire experience. Despite this, we can give a sneak peak on how some of the maps ar... Continue reading
  • Background Concepts
    April 28, 2021 by SoulDrunk#Map, #Backgrounds, #Style, #WIP
    Idea: Initially the background concepts were made with a more cybernetic feel to it, though through time it changed to be the more natural and confortable, with modern and futuristic concepts mixed wi... Continue reading
  • Character Introduction
    April 28, 2021 by SoulDrunk#Character, #Concept
    Beginnings: Initially, the game was made with a vaporwave type of style in mind, however, as things evolved, we've went from a concept image to a few more detailed renditions, fleshing out the charact... Continue reading
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